| Pages: 1, 2 |
|
|
New Game Blog by CND's Creator
|
08:25 on Aug 10, 2011
|
Quote.
|
Wormy
Posts: 399
Moderator
Watch: Disabled. Turn on?
|
I haven't given up on the official CND game, but there's nothing in particular I want to do with it right now. If theres any small updates it needs let me know I could probably look into it, but the programming language it is written in is old. :-)
I will work more on the 'Mario World Online' game that I started last year sometime in the future, which I sorta see as the successor to CND, but we will see where that goes. Right now it has vastly superior world building tools, but no content/gameplay.
|
|
|
|
|
Re: New Game Blog by CND's Creator
|
08:07 on Sep 01, 2011
|
Quote.
|
popyjopy
Posts: 2
New Player
Watch: Disabled. Turn on?
|
|
|
|
|
Re: New Game Blog by CND's Creator
|
14:34 on Sep 06, 2011
|
Quote.
|
Wormy
Posts: 399
Moderator
Watch: Disabled. Turn on?
|
And I won't be doing it turn based. It is tempting for sure, but I have never enjoyed turn based games very much. It will use a targetting system like most MMOs have but more simplistic to give it more of an arcade feel.
|
|
|
|
|
Re: New Game Blog by CND's Creator
|
14:10 on Sep 08, 2011
|
Quote.
|
sponge7325
Posts: 586
New Player
Watch: Disabled. Turn on?
|
So, if you click you attack with your sword, or if you have a bow and arrow, you aim with the mouse and click at the enemy to shoot at it?
Pokemon B/W Friend Code: 0133 4583 2919
|
|
|
|
|
Re: New Game Blog by CND's Creator
|
19:46 on Oct 19, 2011
|
Quote.
|
kickamaro
Posts: 9
New Player
Watch: Disabled. Turn on?
|
mas como joga o jogo do site.porque eu adoro esse jogo e nunca joguei?!
|
|
|
|
|
Re: New Game Blog by CND's Creator
|
20:10 on Oct 19, 2011
|
Quote.
|
kickamaro
Posts: 9
New Player
Watch: Disabled. Turn on?
|
já tentei jogar o jogo várias vezes e não consegui!     
|
|
|
|
|
Re: New Game Blog by CND's Creator
|
18:34 on Oct 23, 2011
|
Quote.
|
MarioMan564
Posts: 2
New Player
Watch: Disabled. Turn on?
|
hi just saw you a min ago today
|
|
|
|
|
Re: New Game Blog by CND's Creator
|
15:36 on Nov 02, 2011
|
Quote.
|
Wormy
Posts: 399
Moderator
Watch: Disabled. Turn on?
|
Sponge, all the attacks are automatic launch towards a target, with homing. Like a traditional MMORPG (EQ). So far there are only three attacks, two sword attacks and a fireball. You will be able to dodge enemy NPC attacks. So the players focus will be focused on placing their character in a location to dodge enemy spells while still having a clear shot of their target. The rest of their focus will be on their health bars and skills.
As a small update... I have not done much work on the game in the last month and haven't added any blog posts, but the game is coming along. Right now I am working on the Mario World Online World Editor and I will soon integrate WORG2 into this world builder. I figure that since both game worlds are very similar (tile + object based) that there is no reason to have separate world editors. Of course, Mario World Online is an MO Arcade Sidescroller and WORG2 is an MORPG so the gameplay will be very different.
|
|
|
|
|
Re: New Game Blog by CND's Creator
|
15:40 on Nov 02, 2011
|
Quote.
|
Wormy
Posts: 399
Moderator
Watch: Disabled. Turn on?
|
I've put in a good 15 hours into the World Builder in the last week, but there's not much to show for it. Mostly what I was doing is changing the way tiles are handled... Before I had tiles saved individually as JPG's and they all had to be loaded in separately. I realized that loading in over 1000 tiles just was not working, something was shitting out. So I now have a larger tilesheet JPG loaded in and the game client splits it up into tiles. During this transition I have spent a lot of time fixing random bugs, reorganizing my code, etc... I am realizing that I will probably be using this World Builder for the next 5-8 years for both my big projects (Mario World Online and WORG2) and I want it to be really good.
|
|
|
|
|
Re: New Game Blog by CND's Creator
|
12:21 on Nov 04, 2011
|
Quote.
|
sponge7325
Posts: 586
New Player
Watch: Disabled. Turn on?
|
Hey Wormy, if you need someone to help you make levels, i'm your man.
Pokemon B/W Friend Code: 0133 4583 2919
|
|
|
|
|
Re: New Game Blog by CND's Creator
|
18:57 on Nov 04, 2011
|
Quote.
|
Wormy
Posts: 399
Moderator
Watch: Disabled. Turn on?
|
Okay sponge. It will be a while before the World Builder is ready but I will keep it in mind. This builder is MUCH more complex, but makes more sense than the CND one. I will be making some youtube videos explaining how to use it when it is ready for people to use.
|
|
|
|
|
Re: New Game Blog by CND's Creator
|
15:21 on Nov 05, 2011
|
Quote.
|
JeanMarc
Posts: 748
Moderator
Watch: Disabled. Turn on?
|
|
|
|
|
Re: New Game Blog by CND's Creator
|
20:10 on Nov 05, 2011
|
Quote.
|
King_Z101
Posts: 959
New Player
Watch: Disabled. Turn on?
|
This guy also has ideas.
But don't think I'm a programmer of any sort... I really suck with computers.
I'm way out of my league compared to you guys. xP
Today's youth is pathetic enough to have sex on video games. VIDEO GAMES. REALLY??
|
|
|
|
|
Re: New Game Blog by CND's Creator
|
00:11 on Nov 06, 2011
|
Quote.
|
Wormy
Posts: 399
Moderator
Watch: Disabled. Turn on?
|
You will have to learn how to do some very basic programming in order to use the new world editor because all the objects have associated code. For instance, this is a thwomp, the boxy looking mario creature who tries to crush mario when he comes close...
As you may be able to tell, it is basically a loop. the variable _status changes from hover to fall to wait as the thwomp falls to the ground to try and smash mario and then rises back up. _status and _saveY are both variables specific to this object only... The other variables are built into the game (things like _y is the Y coordinate of the object, and _gravity is how much gravitational pull that object has...).
I will post some videos explaining how to write this stuff before I release the editor but I wont be allowing anyone to make releasable maps until they understand it on some level.
EXPLAINATION set up object to hover in midair waiting for mario
IF START
THEN PHYSICS
AND NAME stone
AND POSE dazed
AND ENEMY
AND this._gravity=0
AND this._status=hover
AND this._saveY=this._y
EXPLAINATION wait for player to get close
IF this._x-player._x-100
AND this._status=hover
THEN POSE default
AND this._gravity=-5
AND this._status=fall
EXPLAINATION play sound effect as object falls
IF this._vy<-5
AND this._status=fall
THEN this._vy=0
AND this._status=wait
EXPLAINATION create dust as you pound ground and go back up
IF this._vy=0
AND this._status=wait
THEN this._vy=2
AND this._gravity=0
AND PARTICLE _amount=5 _vx=10 _vy=-3 _variance=5 _size=7
AND PARTICLE _amount=5 _vx=10 _vy=-3 _variance=5 _size=7
EXPLAINATION done going back up. now wait again for player
IF this._y<this._saveY
THEN this._status=hover
AND this._y=this._saveY
|
|
|
|
|
Re: New Game Blog by CND's Creator
|
00:19 on Nov 06, 2011
|
Quote.
|
Wormy
Posts: 399
Moderator
Watch: Disabled. Turn on?
|
PS I just noticed a glitch on the board that stopped you from using this symbol: <
I fixed it.
And if that code looks really intimidating do not worry, it is actually pretty easy I could explain it in one 10 minute video.
|
|
|
|
|
Re: New Game Blog by CND's Creator
|
20:05 on Nov 30, 2011
|
Quote.
|
Absent0
Posts: 449
New Player
Watch: Disabled. Turn on?
|
I just read your update, and I can't wait to play and make characters in WORG.
Oh, and I'd like to help with the Mario World Builder too.
|
|
|
|
|
Re: New Game Blog by CND's Creator
|
13:50 on Dec 03, 2011
|
Quote.
|
JeanMarc
Posts: 748
Moderator
Watch: Disabled. Turn on?
|
|
| Pages: 1, 2 |
|